Jasz Pike
Sound for Game & Apps
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Bespoke Middleware Blog

Research, Design and Development Blog for Bespoke Middleware Project

Next Dev

Weather Update:


Now achieved player distance to control parameter values through a Unity mixer snapshot transition. Thanks to Bjorn Jacobson who provided the necessary scripting information and techniques for dynamic audio within Unity. Also some useful prefabs to save time. By using the transition technique, the patch can now successfully transition between parameter values. This is still early stages and very rough but essentially uses the snapshots from Unity mixer, so the patch is running and routed to different groups.

Demo of snapshot transition using Unity mixer. The transition from one weather element to another provided by a Pure Data patch compiled in Heavy.
Screen Shot 2018-05-17 at 15.10.58 (2).png

Next steps: to expose more parameters. Explore triggering techniques. Look at consolidating script into one to further optimisation.


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